Knights Errant are those young sons of Bretonnian nobility whom have yet to prove themselves worthy to become an honoured and fully-fledged Knight of the Realm. All noble sons of Bretonnia are committed to the path of knighthood from the moment they are born. Though birth into nobility guarantees his place within the circles of Knighthood, a young noble is not honoured until he has proven his worth.
Some earn status through faithful service to their Lords, others through powerful connections and family ties, but the most glorious and true way for a young knight to fulfil his calling is to test himself against a foe on the field of battle.
These deeds are known as Errandsand it is a requirement for a young Knight to finish his Errand before he may be accepted into the higher epsilons of Bretonnian nobility. Knights of the Empire start their careers following after some other knight, acting as nothing more than a servant.
Knights Errant, however, are expected to travel widely, often alone, seeking out perilous situations in which to prove their worth. As a result, they can be found anywhere in the Old Worldsometimes to the regret of the natives.
Many Knights Errant are not allowed to use a helmet, for that is the privilege of a true Knight. Upon reaching adulthood, an age that varies slightly from family to family but is always in the late teens, a male noble is dubbed a Knight Errant and sent out into the world to prove himself.
In Bretonnia, knights start off riding their own trail, as they set off on their errantry tour.
Bretonnian knights learn from the best school there is; genuine experience. Social pressure to pursue the perils of errantry is very strong, and so most nobles at least make a show of it.
As a result, at any time there are large numbers of young nobles travelling around the country, looking for trouble.
Naturally, they find it. Often enough, it is of their own devising. Travelling the roads of Bretonnia alone is perilous even for the mighty Grail Knights ; for young Knights Errant, it is almost suicidal. Some knights travel alone for precisely that reason, hoping to meet with glorious adventure but often finding a cold and lonely death instead. Most knights, then, find travelling companions.
Other Knights Errant are the most popular choice, as they are of the same social class and truly understand your concerns. However, this is a case of the blind leading the blind, so wiser or luckier knights find themselves joining up with adventurers from a variety of backgrounds and social classes. Knights expect to be the leaders of such groups, of course. Knights Errant project an air of bravado in many everyday situations, dealing with peasants and fellow Knights alike with a brash self-confidence and haughty manner.
Eager to prove their skill, and thus attain status and renown, these young nobles are bold and enthusiastic to the point of recklessness. Knights Errant are renowned for answering any and all call to arms wherever it is sounded. They are also the first in line for any charge and the last to retreat, as their headstrong nature overwhelms their common sense and their sense of strategy. When a Duke begins to marshall support for a campaign, Knights Errant would flock to his banner in the thousands.
In the prime of youth, these ill-experienced but highly eager warriors comprise a significant portion of many Bretonnian armies.
When not on campaign, all Knights Errant are expected to travel long distances, often alone, seeking out perilous situations in which to prove their worth. As a result, they can be found anywhere in the Old World and perhaps even beyond. On the battlefield, they are impetuous, eager to earn fame and honour in the thick of the fight. They charge boldly into the fray, heedless of danger and earning either great honour or a glorious death.
Fighting on horsebackthese Knights often engage the best enemy regiments in their eagerness to earn the title of a Knight of the Realm. The older, more experienced Knights rarely discourage them. Some see it as a way of pruning the ranks, others as a suitable outlet for the enthusiasm of youth, but none would deny a young knight his destiny. Those whose skill and bravery are proven will go on to become Knights of the Realm.The Knights-Errant were a mysterious body of Space Marine warriors that was formed at the express order of Malcador the Sigillitethe acting Regent of Terrafollowing the betrayal at Istvaan III during the opening days of the Horus Heresy in the early years of the 31 st Millennium.
These agents of the Sigillite were made up of an ever-expanding band of elite Astarteseach and every one an exemplar of the Emperor's vision for the champions of Humanity. The Knights-Errant were entirely dedicated to Malcador's cause, which transcended even the immediate strategic concerns of the Horus Heresy, and proved vital to all that would come during the subsequent Age of the Imperium after the Traitors were finally cast out.
Eight of the Knights-Errant who possessed psychic abilities would form the nucleus and first leadership cadre of what would eventually become the Grey Knights Chapter of Astartes who served the Inquisition 's Ordo Malleus as its Chamber Militant in the years after the end of the Heresy. In the solar decades that had passed since the culmination of the Horus Heresy and the onset of the period referred to as The Scouringtacticae -savants had identified a broad spectrum of categories into which many irregular forces of those conflicts could be placed.
At one end of this spectrum was to be found the body of warriors coined the "Knights-Errant. The so-called "Chosen of Malcador" included many individuals from a wide range of backgrounds, but his Knights-Errant were all Space Marines, and many of these were the scions of the Traitor Primarchs who had refused to follow their gene-fathers into treachery and chose instead to renounce their Legion and serve the Imperium directly at its highest level.
All cast off their original Space Marine Legion heraldry and wore in its stead the gunmetal grey of bare ceramite. Little is now known of the highly secret missions the Knights-Errant undertook at the behest of the Regent of Terra throughout the Heresy, for many accounts have been deliberately suppressed, events went unrecorded at the time or reports were simply lost in the conflagration that descended upon Terra at the culmination of the Warmaster Horus ' great betrayal.
Certainly, the Knights-Errant fought alone or in small groups against key foes identified by the Sigillite and in some cases aligned their interests with those of other Legion forces, serving side by side with conventional Legiones Astartes units when deemed necessary.
It is considered likely by some Imperial historators that the Knights-Errant may have played a key, albeit mysterious role in the unseen "Silent War" that was waged between Malcador and the Imperial Fists Legion 's Primarch Rogal Dornfor both found their interests frequently in opposition. As the Solar War gripped humanity's star system of birth, the interests of the Sigillite and the Primarch frequently clashed and while face to face the two remained cordial, if often coldly so, behind the scenes their agents and servants might very well have been murdering one another.
The Primarch believed the Horus Heresy would be won by erecting unassailable but conventional defences around the Sol Systemthe throneworld of Terra and the Imperial Palace. But the Sigillite was convinced that covert operations in the shadows, up to and including select missions of assassination, would prove most effective in defeating Horus' rebellion. While both knew the other was utterly dedicated to the cause of the Emperor, they deeply disagreed on the means required to defend the Imperium from the Traitors' onslaught.
Whether or not the Knights-Errant ever took up arms against other Loyalist forces is unknown, but it is certain that they undertook missions that furthered the long-term goals of the Regent of Terra at the expense of those of the Praetorian of Terra. At the conclusion of the Unification Warsthe Space Marine Legions stood upon the precipice of launching the Great Crusadeto depart the Sol System in a great many cases never to return.
Before leaving at the head of the first great Expeditionary Fleets, each of the Legions mustered a party of Astartes who would remain on Terra and stand as their representatives before the Terran Council in all matters in which the Legions held a stake.
In addition, they would serve as an Honour Guard to watch over Terra and all that the Unification Wars had won Mankind. Perhaps most importantly, they would record the names of those Legionaries who would lay down their lives conquering the great darkness beyond the light of Sol, so that no sacrifice would ever be forgotten.
In accepting this honour, the Astartes of this so-called Crusader Host would be making an equally great sacrifice, for they would partake in none of the glory their brothers would win and all their victories would be won by proxy.
If one such as Horus could turn against the Master of Mankind, then who among the Host could be trusted? At length, Dorn was satisfied that those of the Host drawn from his own Legion were sound in their loyalties and he ordered them freed.
Of the remainder, each is a tale in its own right. Some escaped, their fates unknown. A small number were freed on condition of their performing some great and vital task, such as service in the ranks of the Knights-Errant. The ultimate fate of many of the Crusader Host is bound up in the events of the climax of the Horus Heresy, when total war came at last to Terra, but that is a tale best accounted when at last it is time to do so. The Sigillite's intent was to gather each of those named by Severian and muster them into a cadre of warriors directly under his control, a band he would dub the Knights-Errant.
It fell to the most senior of these, the Agentia Primus Nathaniel Garroa former Battle-Captain of the Death Guard and witness to the events of the Istvaan III Atrocityto go forth into the galaxy and recruit all twenty to his master's cause.
In Many Librarians resented the Decrees of Nikaea, but honoured their oath to the Emperor and surrendered their Librarian panoply and wargear, returning to the lines as ordinary Battle-Brothers. Rubio's commanding Captain Gaius had been killed in a Word Bearers ' assault when a large force of Traitor Marines and Chaos Cultists nearly overwhelmed the 21 st Company's battle lines. Garro arrived before the next assault and found Brother Rubio. He explained to the perplexed Ultramarine that he was there on the orders of Malcador the Sigillite and that Rubio must come away with him.
Rubio refused to leave his Battle-Brothers in the face of annihilation unless so ordered by the Emperor Himself. Much to Rubio's surprise, the honourable Garro respected his decision and agreed to stand and fight with him against the Word Bearers.
In the final assault, the Ultramarines were driven back in the face of overwhelming numbers, and sought cover within a cave. They were hard-pressed by the elite Word Bearers' Cataphractii-armoured Terminators.
Brother Rubio was sorely tested, forced to restrain from using his innate psychic abilities, bound by his sacred oaths to the Emperor, even though he knew that by doing so he could have saved the lives of many of his fallen Battle-Brothers.
Facing imminent death, Rubio felt that he had no other choice and unleashed a powerful psychic attack, driving the enemy back with the full force of his powers.A cannon of unsurpassed power, against which no heretic armour is proof.
A blade fit to cut down the most monstrous beasts in honourable close-quarters combat. A fiery warrior spirit the equal of even the most bellicose pilot.
Yes, give me a Knight Errant, and I shall deliver you victory. The Knight Errant Imperial Knight is a mainstay of many knightly houses.
Of the varied types of Questoris-class Imperial Knight seen upon the battlefields of the late 41st Millennium, the Knight Errant is best known as a devastating, close-ranged killer -- a tank-hunter extraordinaire.
Many an enemy vehicle has been quickly melted to no more than hissing piles of molten slag by the Thermal Cannon slung underneath a Knight Errant's mighty shoulder.
Once a foe is sighted, a Knight Errant typically seeks to close the distance -- firing off hissing blasts from its Thermal Cannon as its great strides propel the walker rapidly forward.
Thanks to their size, thick adamantium armour and directional Ion ShieldKnights Errant do not hesitate to charge straight into the teeth of the enemy's most potent weapons. Knights Errant are best used as aggressive, mid-to-close-range assault platforms. Pounding into battle at the vanguard, these war engines excel at hunting enemy tanks, walkers and monstrous beasts, especially amidst the tangled terrain of cityscapes, jungles and the like. This is thanks in no small part to the hideously destructive capabilities of their traditional primary armaments: the Thermal Cannon and Reaper Chainsword.
Once amongst its foes, a lone Knight Errant can best an entire tank battalion, shooting and stabbing its way through the enemy formation to leave only twisted ruin and blackened hulls in its wake. The Knight Errant's close combat weapon -- either a Reaper Chainsword or Thunderstrike Gauntlet -- is perhaps more deadly still. When powered by the Knight's mighty servo-engines, either of these weapons can topple even the most monstrous xenos creature with a single strike.
Fitted into the Knight Errant's armoured carapace is a Heavy Stubber to scythe down enemy infantry, and its armour-plated feet are more than capable of crushing units beneath its awesome weight. A Knight Errant of House Terryn. This terrifying weapon is more than capable of vaporising even the most resilient of armour plate in an instant. Most often employed to hunt down and destroy enemy super-heavy monstrous xenos creatures, Errant mark Knight armours are usually assigned to the more aggressive scions of the knightly houses, and in turn the Errant armours themselves often develop a belligerent anima artificial intelligence.
Few Errant armours carry the long lineage of many Knights Paladin, as only the most skilled survive for long, though such armours often carry with them a collection of battle honours that few others can match. Some of the oldest Errant armours, veterans of many lifetimes of battle, are so fractious of spirit and spiteful of temperament that only the most iron-willed of scions can master them, bending their bloody instincts to the service of the Household.
In the late 41st Millennium, the Knight Errant is a mainstay of many knightly houses. The strengths of the Knight suit are perfectly matched by the aggressive, charge-the-foe nature of its pilots. Knights Errant often spearhead attacks, and by a battle's end they will have smashed and carved their bloody way into the very thickest of the fighting.
Even protected by their armour and Ion Shieldbattle damage is common for such venerable engines of war. After each action, the hulking giants are literally crawling with Sacristansfor most knightly households uphold the tradition that post-battle a Knight should not be seen with so much as a single scratch upon its livery.Not to be confused with a variant of Warhammer Fantasy Bretonnian knight.
Members of the Traitor Legions which refused to follow their Primarchs into corruption made up a surprisingly large part of their number. Having proven themselves truly pure and strong of spirit in the face of absolute corruption and despair, the Knights-Errant offered these Legion-less Marines a new purpose, away from the taint of their old Legions.
It is confirmed that they were the forerunners of Grey Knights. Despite what we think we know of the original Grey Knights and that eight of the initial recruits would become the first Grand Masters of the new Chapter, those that initially joined the first member, Nathaniel Garrowere not necessarily destined to become Grey Knights themselves.
Author James Swallow has come out and said as much himself in an interview. In any case, most of these Knights would not survive the Horus Heresy anyway, but it's worth knowing that these guys possessed a very special and believable type of awesome unlike this guyand loads of it. The first member.
On the way there, he also became the first of the Loyalists to encounter what would later be known as the Plague Marines, as the corpses of his traitorous Legion-brothers came back to life as they traveled through the Warp. He was given a list of twenty names from Sevarian see below who would become the Knights-Errant, and the task of collecting them would take him all over the galaxy during the Horus Heresy, from Calth through the Ruinstorm no less all the way back to Isstvan III.
He would attempt to sneak into the Phalanx to recruit some Imperial Fist Librarians "incarcerated" there, but was caught and turned away as they were happy enough as is. He would also win a duel with a mid-ranked Custodes, though even he admitted the effort taxed his abilities and he only won through playing to the particular individual's overconfidence.
Garro would also unwittingly uncover Malcador's plans to build a new Astartes force on Titan intended for the coming war after the Horus Heresy, though he initially believed it to be a Traitor force because of the secrecy involved with its construction. Partly because of those shrouded circumstances and the uncomfortable lengths the Sigillite would go to to protect humanity, Garro would repeatedly say that his ultimate fate would not lie on Titan, and previews for future BL books refer to him as "the first martyr of the Lectitio Divinatus", and martyrdom by definition ultimately involves dying.
Following the assembly of the soon-to-be Grand Masters and their departure to Titan, he was released from Malcador's service to aid in the defense of Terra alongside Loken and the other Death Guard Loyalists that had accompanied him on the Eisenstein. Given rules as part of the lead-up to Horus Heresy Book 6 'Retribution', Garro can be a trolltastic addition to an army. Despite this, he's not a combat monster, as Libertas is only a two-handed blade with AP3, despite having Rending.
However, Garro's Death Guard resilience shows through, having Eternal Warrior AND the chance to get back from death the first time he kicks the bucket during battle.
Captain of the Luna Wolves 10th Company, who is very much the protagonist of the first trilogy of Horus Heresy novels. He was known for being able to think independently and rationally, as well as being exceptionally humane for an Astartes. A true stoic and principled person, as well as a bad-ass. Was thought dead after Istvaan III was virus bombed and then fire bombed, followed by a 3 month siege by 4 Traitor Legions and a Warlord Battle Titanfollowed by being defeated by Abaddon in a duel and having a building collapse on him, trapping him in the rubble, while the planet was being bombed into dust for a third time, this time with cyclone bombs.
But NOPE! When Nathaniel Garro first discovered him, survivor's guilt and distrust had driven him half mad and he was convinced he was the only Loyalist left alive in the Imperium. Calling himself Cerberus, due to an inability to remember his own name, he then forced a reign of terror upon the totally dead, but reanimated population read: Plague Zombies of Isstvan III.
Was supposedly the final member that Garro would recruit according to Malcador, although other members were inducted after Loken himself. Was revealed in "The Buried Dagger" that he was supposed to become a founding member of the Grey Knights. Though when they were given an audience with the Emperor to explain their new purpose; Loken became laden with doubts, feeling that when the Emperor said "If that is to be your fate" he was singling him out.
Almost immediately Loken determined that it was not to be his fate and decided to join up with his old pal Garro instead to most likely die a heroic death in one of the coming books it has long been foreshadowed that Garro is supposed to become the first martyr of the Lectitio Divinitus.
Intriguingly, Rubio, who does leave for Titan to become one of the First Grand Masters of the Grey Knights, notes prior to their meeting with the Emperor, that Loken has "the touch of the warp in him", since his thoughts project as loudly as gunshots, heavily implying that Loken himself is a nascent psyker which would make sense too, as we all know all Grey Knights are psykers.
Formerly the only member with tabletop rules in Horus Heresy, though that's his pre-Knight status, when he is a Legion Praetor character with Initiative 6 and a Paragon Blade, with the ability to get back from the dead once per game. Strangely he only has Power Armour rather than the standard issue Artificer Armour as the typical attire for Praetors, though he does get an Iron Halo which usually has to be bought for extra dough.
We've yet to see Loken as a Knight Errant, but no doubt Forgeworld will just take his original rules and slap on the option to upgrade to the generic "Knight Errant" rules for a few points in an updated list. An Ultramarines Librarian who was the first member to be inducted by Garro. He was recruited in the midst of the Battle of Calth. Rubio would essentially become Garro's second in command for several missions, and got his own job of travelling to Baal to "collect" all of the wargear of the Blood Angels to give to the future Grey Knights when everyone thought Sanguinius had fallen at Signus.
Unknown to everyone, he had been implanted with a psychic suggestion to assassinate Malcador courtesy of Erebus back when he was on Calth, but that didn't pan out.
So compared to a Librarian, he's a ML2 psyker who can reroll failed Psychic tests when manifesting Divination powers, meaning he's practically guaranteed to cast. His real name is unknown, but it is widely suspected and also confirmed by statements from himself that he was a Dark Angel.A knight-errant  or knight errant  is a figure of medieval chivalric romance literature. The adjective errant meaning "wandering, roving" indicates how the knight-errant would wander the land in search of adventures to prove his chivalric virtues, either in knightly duels pas d'armes or in some other pursuit of courtly love.
The knight-errant is a character that has broken away from the world of his origin, in order to go off on his own to right wrongs or to test and assert his own chivalric ideals.
He is motivated by idealism and goals that are often illusory. The template of the knight-errant were the heroes of the Round Table of the Arthurian cycle such as GawainLancelotand Percival.
The character of the wandering knight existed in romantic literature as it developed during the late 12th century. However, the term "knight-errant" was to come later; its first extant usage occurs in the 14th-century poem Sir Gawain and the Green Knight. In the 16th century, the genre became highly popular in the Iberian Peninsula ; Amadis de Gaula was one of the most successful knight-errantry tales of this period.
In Don QuixoteMiguel de Cervantes burlesqued the romances and their popularity. Tales of knight-errantry then fell out of fashion for two centuries, until they re-emerged in the form of the historical novel in Romanticism. A knight-errant typically performed all his deeds in the name of a lady, and invoked her name before performing an exploit.
Such a knight might well be outside the structure of feudalismwandering solely to perform noble exploits and perhaps to find a lord to give his service tobut might also be in service to a king or lord, traveling either in pursuit of a specific duty that his overlord charged him with, or to put down evildoers in general.
This quest sends a knight on adventures much like the ones of a knight in search of them, as he happens on the same marvels. In The Faerie QueeneSt. George is sent to rescue Una's parents' kingdom from a dragon, and Guyon has no such quest, but both knights encounter perils and adventures. In the romances, his adventures frequently included greater foes than other knights, including giantsenchantressesor dragons. They may also gain help that is out of ordinary. Sir Ywain assisted a lion against a serpent, and was thereafter accompanied by it, becoming the Knight of the Lion.
Other knights-errant have been assisted by wild men of the woodsas in Valentine and Orsonor, like Guillaume de Palermeby wolves that were, in fact, enchanted princes. Both characters share a number of aspects and traits; both are rooted in the myths of a past that no longer exists, and both live by codes of conduct from a previous era.
Don Quixote is an early 17th-century parody of the genre, in reaction to the extreme popularity which late medieval romances such as Amadis de Gaula came to enjoy in the Iberian Peninsula in the 16th century. In Jean Giraudoux 's play Ondinewhich starred Audrey Hepburn on Broadway ina knight-errant appears, during a storm, at the humble home of a fisherman and his wife.
A depiction of knight-errantry in the modern historical novel is found in Sir Nigel by Arthur Conan Doyle The knight-errant stock character became the trope of the "knight in shining armour" in depiction of the Middle Ages in popular cultureand the term came to be used also outside of medieval drama, as in The Dark Knight as a title of Batman.
A Hedge Knight is a wandering knight without a master, and many are quite poor. Hedge knights travel the length and breadth of Westeros looking for gainful employment, and their name comes from the propensity to sleep out in the open air or in forests when they cannot afford lodging. The life of a hedge knight is depicted in the Tales of Dunk and Egg. The best known example of a knight-errant in children's literature can be found in The Letter for the King by Dutch author Tonke Dragt.
In this novel, teenage squire Tiuri abandons his all-night vigil in a chapel in favour of answering a call for help from outside, risking his knighthood.When I brought it to the attention of publishing veterans they would often laugh nervously.
It must cost something to make. The trick was figuring out how Amazon could bundle the free Kindle and still make money. My thought was the cell phone model: a free Kindle if you buy X number of e-books.
But last week Michael Arrington at TechCruch reported on a rumor which hints at a more clever plan: a free Kindle for every Prime customer of Amazon. It turns out that was just a test run for a much more ambitious program. A reliable source tells us Amazon wants to give a free Kindle to every Amazon Prime subscriber.
If the past is any indication of future events, expect an as-if-free Kindle this fall in time for the holidays. UPDATE: I misread the TechCrunch dateline. Not the bog-standard Kindle, but the one with free global data access. And not just one Kindle, but four Kindles. And not just once, but every year. I keep pointing out to friends that soon the kindles could be free. I was buying quite a lot of book in a year but before I had my kindle, only a fraction of those were bought on Amazon.
Now that every time I finish a book, I can buy a new one in seconds and keep on reading I buy all of my books on Amazon and I probably tripled the number of books I buy. This has been going on for more than a year (availability of the kindle in Canada).
Amazon has a clear picture of how much more money they make with a user once they get a kindle. You then can simply offer to certain customer when they buy a book, to instead ship them a kindle with the ebook preloaded. The customers are the ones fitting the profile of augmented revenues, like me. My wife has a Kindle. She paid for it. It should be free because it is so booorrring to look at. I was the same way. I had no interest in the device. By happenstance, I came to possess one.We both felt the whole package was really well organised and structured.
The road map was well marked with things of interest and the Iceland Road Guide was an excellent source book. Hotels were good quality and staff were helpful and really welcoming. Meals in hotels were good. Meals in restaurants were invariably good and (particularly Nordic Visitor's recommendation in Stokkseyri) often excellent I'm convinced that Nordic Visitor sells a high quality and well organised product. We enjoyed our Iceland experience hugely and I'm certain our family will return.
This was a great experience of a beautiful country. Iceland was a wonderful experience -- the scenery, the culture, the history, the colorful houses, the sheep and horses in their wide-open spaces, the fascinating geology, and even the language. We are thankful to all of you who helped us to enjoy this experience and to bring home the memories. The itinerary, highlighted map, mobile phone, and GPS with the rental car were all very helpful.
The hotels were fantastic and food (though expensive. We especially enjoyed some of the suggestions Solveig noted on the map along the way. We had a wonderful week full of beautiful, other-worldly sights. All of our travel plans went smoothly - from the airport transfer to our first hotel, getting our rental car, hotel reservations, dinner suggestions, and back to the airport. My family had such a fantastic, memorable week. Overall we thoroughly enjoyed our brief exploration of a beautiful country, Iceland We found everyone we met to be courteous and helpful and felt that Icelanders had great pride in their country.
Our visit was well organised by Nordic Visitor and the thorough pre trip information, maps and guidebook were of great assistance. All our pre trip enquiries were dealt with quickly and efficiently. I travel around the world and have been in every continent and used many travel agencies. Nordic visitor ranks as one of the best in organization and trip support that I have experienced and I would highly recommend them for any tour planning.
On our customized map, there were a few notes such as "home made ice cream", or "cozy coffee shop". We have taken advantage of those, and were really happy that we did. We appreciated those notes. For our trip, we had planned to arrive a few days before the beginning of the tour, and we stayed one day after.
Our personalized itinerary took this into account and was customized accordingly. Our pick up was there on time, again to go along the private portion of our trip. The taxi driver (Velur) went on to be our first Icelandic ambassador as well. FYI, we were impressed enough by your services that we have talked to someone about it already.
Our questions were answered very quickly and our agent, Aevar, was extremely helpful. Our package was put together thoughtfully. It all came together very smoothly which made our trip very pleasant and enjoyable. We had a wonderful time and enjoyed everything we did.
We feel fortunate to have had such a nice experience. Iceland is a beautiful country and its people, very friendly. We hope to have the opportunity to visit again.Grey Knights vs Night Lords - a Warhammer 40,000 9th Edition Battle Report
We will definitely recommend Nordic Visitor. Our guide Alfred Moller was terrific. He was knowledgeable and was willing to help us with our photography questions. He was also a very confident and competent driver.